Understanding and Utilizing Chief Orders in Whiteout Survival #
Introduction #
Chief Orders in Whiteout Survival are special commands issued from the Chief’s House, providing various boosts and benefits to your town. These orders, also known as Edicts, play a crucial role in managing your resources, enhancing productivity, and ensuring the well-being of your survivors.
What are Chief Orders? #
Chief Orders are a set of directives that can be activated to give your town different boosts. Each Order costs a certain amount of Contentment points, which are gained when your Survivors are working or can be purchased with Diamonds 2.
Key Chief Orders and Their Uses #
Night Shifts #
- Effect: Makes your Survivors work for 48 hours (Survivor time), increasing production but dropping each Survivor’s mood by 10 points.
- Cooldown: 8 hours (real time).
- Cost: 50,000 Contentment points.
- Strategic Use: Activate for a quick boost in resource production, especially when stockpiling resources for upgrades or events 2.
Rush Job #
- Effect: Provides five days’ (Survivor time) worth of resources automatically.
- Cooldown: 1 day (real time).
- Cost: 150,000 Contentment points.
- Strategic Use: Useful for a quick increase in resource supply, particularly in preparation for building upgrades or troop training 2.
Comprehensive Care #
- Effect: Immediately heals all sick Survivors.
- Cooldown: 4 hours (real time).
- Cost: 150,000 Contentment points.
- Strategic Use: Essential for maintaining the health of your population, especially after events that may cause widespread illness 2.
Productivity Day #
- Effect: Increases productivity to 100% across all workstations for 24 hours (Survivor time), decreases mood by 10 for each Survivor.
- Cooldown: 12 hours (real time).
- Cost: 50,000 Contentment points.
- Strategic Use: Activate to maximize resource production, balancing with mood-boosting Orders to maintain survivor happiness 2.
Double Time #
- Effect: Increases new building construction and upgrades by 20%.
- Cooldown: 1 day (real time).
- Strategic Use: Activate before starting construction or upgrades to significantly reduce completion times. This Order is particularly valuable when expanding your town or fortifying defenses 2.
Festivities #
- Effect: +50 to mood and +30 to comfort for one day (Survivor time).
- Cooldown: 1 day (real time).
- Cost: 250,000 Contentment points.
- Strategic Use: Use after activating mood-decreasing Orders like Night Shifts and Productivity Day to restore and boost Survivor happiness 2.
Best Practices for Using Chief Orders #
- Rotate Orders Wisely: Start your day with Productivity Day or Night Shifts for resource boosts, followed by Festivities to recover mood. Use Double Time strategically for construction and upgrades.
- Manage Contentment Points: Balance the activation of Orders with the accumulation of Contentment points. Prioritize Orders based on your town’s immediate needs.
- Health Management: Use Comprehensive Care judiciously to ensure your survivors remain healthy, especially after events that could lead to widespread illness.
Conclusion #
Chief Orders are a powerful tool in Whiteout Survival, offering strategic benefits that can significantly impact your town’s productivity, resource management, and survivor well-being. By understanding the effects, costs, and strategic uses of each Order, you can optimize your town’s performance and navigate the challenges of surviving in a post-apocalyptic world.