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What are Chief Orders, how and when should I use them

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Understanding and Utilizing Chief Orders in Whiteout Survival #

Introduction #

Chief Orders in Whiteout Survival are special commands issued from the Chief’s House, providing various boosts and benefits to your town. These orders, also known as Edicts, play a crucial role in managing your resources, enhancing productivity, and ensuring the well-being of your survivors.

What are Chief Orders? #

Chief Orders are a set of directives that can be activated to give your town different boosts. Each Order costs a certain amount of Contentment points, which are gained when your Survivors are working or can be purchased with Diamonds 2.

Key Chief Orders and Their Uses #

Night Shifts #

  • Effect: Makes your Survivors work for 48 hours (Survivor time), increasing production but dropping each Survivor’s mood by 10 points.
  • Cooldown: 8 hours (real time).
  • Cost: 50,000 Contentment points.
  • Strategic Use: Activate for a quick boost in resource production, especially when stockpiling resources for upgrades or events 2.

Rush Job #

  • Effect: Provides five days’ (Survivor time) worth of resources automatically.
  • Cooldown: 1 day (real time).
  • Cost: 150,000 Contentment points.
  • Strategic Use: Useful for a quick increase in resource supply, particularly in preparation for building upgrades or troop training 2.

Comprehensive Care #

  • Effect: Immediately heals all sick Survivors.
  • Cooldown: 4 hours (real time).
  • Cost: 150,000 Contentment points.
  • Strategic Use: Essential for maintaining the health of your population, especially after events that may cause widespread illness 2.

Productivity Day #

  • Effect: Increases productivity to 100% across all workstations for 24 hours (Survivor time), decreases mood by 10 for each Survivor.
  • Cooldown: 12 hours (real time).
  • Cost: 50,000 Contentment points.
  • Strategic Use: Activate to maximize resource production, balancing with mood-boosting Orders to maintain survivor happiness 2.

Double Time #

  • Effect: Increases new building construction and upgrades by 20%.
  • Cooldown: 1 day (real time).
  • Strategic Use: Activate before starting construction or upgrades to significantly reduce completion times. This Order is particularly valuable when expanding your town or fortifying defenses 2.

Festivities #

  • Effect: +50 to mood and +30 to comfort for one day (Survivor time).
  • Cooldown: 1 day (real time).
  • Cost: 250,000 Contentment points.
  • Strategic Use: Use after activating mood-decreasing Orders like Night Shifts and Productivity Day to restore and boost Survivor happiness 2.

Best Practices for Using Chief Orders #

  • Rotate Orders Wisely: Start your day with Productivity Day or Night Shifts for resource boosts, followed by Festivities to recover mood. Use Double Time strategically for construction and upgrades.
  • Manage Contentment Points: Balance the activation of Orders with the accumulation of Contentment points. Prioritize Orders based on your town’s immediate needs.
  • Health Management: Use Comprehensive Care judiciously to ensure your survivors remain healthy, especially after events that could lead to widespread illness.

Conclusion #

Chief Orders are a powerful tool in Whiteout Survival, offering strategic benefits that can significantly impact your town’s productivity, resource management, and survivor well-being. By understanding the effects, costs, and strategic uses of each Order, you can optimize your town’s performance and navigate the challenges of surviving in a post-apocalyptic world.

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